
Assassinator
Minting chance: 100
Base duration: 9 days
Base number of effect rolls: 3
Possible effects: Increase assn attack %, Increase unit training speed %, Increase assn defense %, Increase rspionage defense %
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Astronomer
Minting chance: 100
Base duration: 9 days
Base number of effect rolls: 3
Possible effects: Increase view radius%, reduce facility upgrade credit cost %
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Baby Sprout
Minting chance: 100
Base duration: 9 days
Base number of effect rolls: 4
Possible effects: Increase max happiness +%, Increase passive unit prod %
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Banker
Minting chance: 100
Base duration: 9
Base number of effect rolls: 3
Possible effects: Reduce deposit fee %, Increase constant interest %, Reducce facility upgrade credit cost %
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Botanist
Minting chance: 100
Base duration: 9
Base number of effect rolls: 4
Possible effects: Increase forest cleaning %, Increase planet happiness +%, Increase scientist training speed %, Increase foresters training speed %, Increase plots per farm %, Increase planting speed %
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Cupid
Minting chance: 10
Base duration: 12 days
Base number of effect rolls: 5
Possible effects: Increase max happiness +%, Increase passive unit prod %, Increase planet happines +%
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Defender
Minting chance: 100
Base duration: 9 days
Base number of effect rolls: 3
Possible effects: Increase def champ training speed %, Increase def %, Increase assn def %
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Diver
Minting chance: 100
Base duration: 7 days
Base number of effect rolls: 4
Possible effects: Increase forest cleaning %, Increase planet happines +%
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Farmer
Minting chance: 100
Base duration: 8 days
Base number of effect rolls: 3
Max different effects: 2
Possible effects: Increase base plots +, Increase farmer training speed %, Increase plots per farm %
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Gothic
Minting chance: 80
Base duration: 9 days
Base number of effect rolls: 3
Max different effects: 2
Possible effects: Increase farmer training speed %, Increase planet happiness +%, Increase plots per farm %, Increase planting speed +
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Graduate
Minting chance: 100
Base duration: 8 days
Base number of effect rolls: 3
Max different effects: 2
Possible effects: Increase training slots +, Increase teacher training speed %, Increase scientist training speed %, Increase professors training speed %, Increase planet happiness +%
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Guerrilla
Minting chance: 100
Base duration: 8 days
Base number of effect rolls: 3
Max different effects: 2
Possible effects: Increase attack %, Increase def corp training speed %, Increase def soldier training speed %, Increase att corp training speed %, Increase att soldier training speed %
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Hacker
Minting chance: 100
Base duration: 7 days
Base number of effect rolls: 3
Possible effects: Increase sabotage %, Inrecase spy %, Increase spy training speed %, Increase assn def %, Increase assn atk %
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Imposter
Minting chance: 100
Base duration: 7 days
Base number of effect rolls: 2
Possible effects: Increase assn def %, Increase sec officer training speed %, Increase sabotage %, Increase spy %, Increase espionage def %
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Lecturer
Minting chance: 100
Base duration: 8 days
Base number of effect rolls: 3
Max different effects 2
Possible effects: Increase training slots +, Increase teacher training speed %, Increase tactician training speed %, Increase professor training speed %
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Logistics
Minting chance: 100
Base duration: 9 days
Base number of effect rolls: 3
Possible effects: Reduce facility upgrade credit cost %, Increase factory prod %, Increase EU storage %
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Medicane
Minting chance: 100
Base duration: 7 days
Base number of effect rolls: 2
Possible effects: Increase doctor training speed %, Increase planet happiness +%
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Miner
Minting chance: 120
Base duration: 8 days
Base number of effect rolls: 3
Possible effects: Increase mine workers training speed %, Increase iron mine prod %, Increase gold mine prod %, Increase gold prod(workers)%, Increase iron prod(workers)%, Increase coal prod(workers) %
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News Crew
Minting chance: 100
Base duration: 6 days
Base number of effect rolls: 3
Possible effects: Increase planet happines +%, Increase comm worker training speed %, Increase sec officer training %, Increase max happiness +%, Increase planet productivity +%, Reduce area upgrade cost %
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Piloteer
Minting chance: 100
Base duration: 7 days
Base number of effect rolls: 4
Possible effects: Increase max fleets +, Increase view radius %, Increase atk champ training speed %, Increase atk major training speed %, Increase atk %
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Rebel
Minting chance: 90
Base duration: 6 days
Base number of effect rolls: 3
Max different effects: 2
Possible effects: Immunity to wealth change, Increase mine slave training speed %
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Rusty Bot
Minting chance: 100
Base duration: 9 days
Base number of effect rolls: 3
Max different effects: 1
Possible effects: Increase factory prod +, Increase factory prod %
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Saturn
Minting chance: 50
Base duration: 15 days
Base number of effect rolls: 3
Max different effects: 1
Possible effects: Increase atk %, Increase assn atk %, Increase sabotage %
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Scientist
Minting chance: 100
Base duration: 8 days
Base number of effect rolls: 3
Possible effects: Increase research speed %, Reduce research skill req %, Increase scientist training speed %
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Sprout Tzu
Minting chance: 8
Base duration: 69 days
Base number of effect rolls: 1
Possible effects: Increase assn training speed %, Increase max fleets +, Increase planet prod +%, Increase view radius %, Increase gold prod %?, Increase training slots +, Increase planet happines +%
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Spy
Minting chance: 90
Base duration: 8 days
Base number of effect rolls: 3
Max number of different effects: 1
Possible effects: Increase sabotage %, Increase spy %, Increase spy training speed %
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Surgeon
Minting chance: 100
Base duration: 6 days
Base number of effect rolls: 3
Possible effects: Increase doctor training speed%, Reduce sickness from infection %
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Technician
Minting chance: 100
Base duration: 7 days
Base number of effect rolls: 4
Possible effects: Increase factory prod +, Increase facotry prod %, Increase factory worker training speed %, Increase industrial worker training speed %, Increase engineer training speed %, Reduce tritium power upgrade credit cost %, Reduce giga factory upgrade credit cost %, Reduce barracks(or food factory?) upgrade credit cost %
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Trucker
Minting chance: 100
Base duration: 8 days
Base number of effect rolls: 2
Possible effects: Increase fleet mining skills +, Increase max fleets +, Increase fleet speed %, Increase iron prod +
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Untrained
Minting chance: 100
Base duration: 8 days
Base number of effect rolls: 2
Possible effects: Increase passive unit prod %, Increase planet prod +%, Reduce are upgrade cost %, Increase training slots +
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Welder
Minting chance: 100
Base duration: 7 days
Base number of effect rolls: 3
Possible effects: Increase fleet speed %, Increase factory prod%, Increase engineer training speed %, Increase iron prod+, Increase steel prod +
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Wizard
Minting chance: 50
Home planet only!
Base duration: 7 days
Base number of effect rolls: 4
Possible effects: Increase tick prod %, Increase tick prod +
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Back of all cards
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